Screenshots

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This is the FIFE screenshot gallery. The screenshots are categorized by their corresponding milestone.

trunk

Uh 2010 01.png
Unknown Horizons 2010.01 release
Fife shooter 1.png
New side scrolling shooter demo



0.3.0 release

PyChan rev2758.png
Showing of Unicode support
Unknown horizons 04.jpg
Unknown Horizons (formerly known as OpenAnno).
Oa rev1489 ingame1.jpg
OpenAnno 2008.1 release.
Fifedit 0.3.png
Rewritten editor



2008.1 release

Zero projekt mapshot 1.jpg
Zombie hunting in Zero-Projekt.
OpenAnno spotlight2.png
Another OpenAnno screenshot.
2008.1.015.jpg
OpenAnno 2008.01 (work in progress).
2008.1.014.jpg
2008.1 editor tool promotion screenshot.
2008.1.013.jpg
2008.1 Rio de hola promotion screenshot.
2008.1.012.jpg
The return of wulax: beach bar.
2008.1.011.jpg
Drug scientist and crazy bees.
2008.1.010.jpg
Beekeeper.
2008.1.009.jpg
Overview of the upcoming stone shrine.
2008.1.008.jpg
The map starts to take some shape.
2008.1.007.jpg
Work in progress: stone shrine map.
2008.1.006.jpg
New context menu.
2008.1.005.jpg
Real continuous zooming for opengl. Zoomed out.
2008.1.004.jpg
Real continuous zooming for opengl. Zoomed in.
2008.1.003.jpg
Ingame movie playback (ffmpeg branch).
2008.1.002.jpg
New highlighting renderer plugin.
2008.1.001.jpg
Improved editor with visual preview for datasets.



2008.0 release

2008.0.010.jpg
We seriously wonder ourselves.
2008.0.009.jpg
All you need are clouds :-) Placed with editor tool.
2008.0.008.jpg
Playing around with rotation, tilt & zoom.
2008.0.007.jpg
Continuum graphics pack. 315° rotation.
2008.0.006.jpg
Continuum graphics pack. 225° rotation.
2008.0.005.jpg
Continuum graphics pack. 135° rotation.
2008.0.004.jpg
Continuum graphics pack. 45° rotation.
2008.0.003.jpg
Floating text rendering support.
2008.0.002.jpg
New test map featuring graphics created by Continuum.
2008.0.001.jpg
Finally a new screenshot. 2008.0 standalone editor FIFEdit.


2007.2 release

2007.2.007.jpg
Official 2007.2 techdemo. Welcome to the Wild Barracuda bar.
2007.2.006.jpg
Another example game shot. New content that WON'T be featured in the 2007.2 release.
2007.2.005.jpg
Upcoming Zero-Projekt / FIFE example game. Very funny ;-)
2007.2.004.png
First screenshot of the upcoming KoN techdemo.
2007.2.003.jpg
New custom buildings made by wulax :-).)
2007.2.002.jpg
Real square tiles in FIFE (useful for non-ISO 2D games.)
2007.2.001.jpg
Large and small square grids of the official test map.


2007.1 release

2007.1.005.jpg
Welcome to FIFE Island :-)
2007.1.004.jpg
New content that will be featured in the 2007.1 demo map!
2007.1.003.jpg
Run wolf, run!
2007.1.002.jpg
Am I drunk? I can see you four times :-/
2007.1.001.jpg
Split personality. The new multiple cameras feature.


2007.0 release

2007.0-r1.002.jpg
Welcome to the New California Republic!
2007.0-r1.001.jpg
The Gecko reactor of Fallout 2.
2007.0.003.jpg
XML map with hex grid and a nice palm.
2007.0.002.jpg
Console with ingame screenshot feature.
2007.0.001.jpg
Fallout hex grid here we come.
2006.2.001.jpg
New tile grid feature in action.


2006.1 release

2006.1.004.jpg
Beware of the Enclave.
2006.1.003.jpg
Experimental ingame console by _virus_(?).
2006.1.002.jpg
Fallout 2 map featuring the now corrected z-order object bug.
2006.1.001.jpg
One of skybounds XML maps featuring a custom tree and tiles.


2006.0 release

Pre-alpha 003.jpg
First screenshot featuring the new luaGUI interface.
Pre-alpha 002.jpg
High-res screenshot of the Den map from Fallout 2.
Pre-alpha 001.jpg
The Brotherhood of steel is a bunch of elitist snobs.


Prototype screenshots

Prototype1 015.jpg
Junktown never looked _that_ good.
Prototype1 014.jpg
Followers of the cathedral in a Fallout 1 map.
Prototype1 013.jpg
Yay! Critters (Fallout term for NPCs) support.
Prototype1 012.jpg
The size of the FPS counter can now be adjusted.
Prototype1 011.jpg
First FIFE XML map featuring crazy colour tiles.
Prototype1 010.jpg
Junktown with roof transparency.
Prototype1 009.jpg
New feature: Fallout 1 map support.
Prototype1 008.jpg
Beautiful looking hubologist space shuttle.
Prototype1 007.jpg
High-res Reno roof transparency inferno.
Prototype1 006.jpg
Yes: I'm obsessed with New Reno. Roof transparency.
Prototype1 005.jpg
First high-res screeshot featuring San Francisco.
Prototype1 004.jpg
Better looking Reno with FPS counter.
Prototype1 003.jpg
New Reno in very ugly colours.
Prototype1 002.jpg
A bunch of rocks. No map objects yet.


Development screenshots

FIFE on acid.jpg
I don't like the drugs but the drugs like me.
FIFEvsWinVista.jpg
Another reason to NOT use Windows Vista.
2008.0.011.jpg
Visible map blockers for pather testing.
Ext branch teaser 1.jpg
A new sneak preview of the extend branch with python support.
Building bug sdl opengl.jpg
Bug: large buildings don't get properly rendered in OpenGL.
Square tiles.jpg
Our flexible map geometry system can also handle square tiles.
Per Tile Lighting.png
Phoku's per tile lighting tests.
2006.skybound.001.jpg
Controllable alter ego from skybound's experimental branch.
Editor 002.jpg
Cheesesucker' FIFE map editor that was later abandoned.
Editor 001.jpg
Cheese' never released map editor again.


Special screenshots

Xmas.jpg
Chewies XMAS '05 wallpaper. GIMPed BIS mapper shot.
Prototype1 001.jpg
First FIFE screenshot EVER! Chris' experimental renderer.